Power AbilityRicochet ShotShoot 1 arrows that ricochet between enemy targets dealing 300-500% Primal Damage per hit. This ability cannot be Blocked or Dodged.Energy Cost: 25+25% Ability Damage+15% Chance to Stun with Primal DamageEmpty Rune SlotEmpty Rune SlotEmpty Rune SlotShort Bows
Passive AbilityRing of RuinYour and Ally damage to an enemy increases the damage it takes by 5%, stacking with each application.No requirementsOpen entry
Ring of RuinArtifacts›
ArtifactRing of RuinYour and Ally damage to an enemy increases the damage it takes by 5%, stacking with each application.No requirementsOpen entry
Ruins of IliossiaLandmark Locations›
LandmarkRuins of IliossiaOnce a bustling emporium of seafaring commerce and earthly decadence, it has since languished, untouched by mortal hands for untold centuries. Whispers speak of primal sovereignty, hinting at the dominion of one of the ancient gods, whose presence casts a chilling shadow over the forsaken city.Open entry
Ruins of Khul'gorLandmark Locations›
LandmarkRuins of Khul'gorThe ancient city of barbarians and savages, once ruled by a fearsome barbarian king. Yet, it became the first bastion to succumb to the unyielding tide of the undead scourge. An eerie glow emanates from its depths, visible from afar, beckoning both fear and curiosity, a haunting allure to those who dare venture into the abyss.Open entry
Ruins of ZarakeshLandmark Locations›
LandmarkRuins of ZarakeshNestled within the jungle's thick embrace, the Ruins of Zarakesh sprawl, an ancient city veiled in mystery. Its towering temples once echoed with the chants of forgotten rites, now silenced by the ominous shadow of the Black Planet.Open entry
Runeblade x2Primary Attacks›
Common WeaponRuneblade x275-125% Lunar DamageCleave1.11 Attacks per Second6.00 Energy per Hit+50% Runeword Attunement+25% Ability Damage+30% Chance to Freeze with Lunar DamageEmpty Rune SlotEmpty Rune SlotEmpty Rune SlotDual WieldingMagic WeaponsOpen entry
RunemasterPassive Abilities›
Passive AbilityRunemasterThe first non-Eldritch rune imbued in each ability gains +3 levels.No requirementsOpen entry
Sacred HammerPower Abilities›
Power AbilitySacred HammerThrow 2 hammers that spin around piercing through enemies and dealing 132-219% Solar Damage.Energy Cost: 30+25% Ability Damage+75% Damage to InjuredEmpty Rune SlotEmpty Rune SlotEmpty Rune SlotMacesDivine Devotion
Movement AbilitySavage KickKick, dealing 188-313% Primal Damage to all enemies in front of you. Deals 10 times the normal damage against Stunned targets.Recharge: 1.5s+25% Ability Damage+50% Critical Hit ChanceEmpty Rune SlotEmpty Rune SlotEmpty Rune SlotSavage Tactics
Armor SetSavage SetArmor PiecesSavage's HeadbandSavage's HarnessSavage's BracersSavage's LoinclothSavage's BootsBase Stats+5% All ResistancesRandom Stats (2)+100% Primary Attack Ability Damage+5% Attack Reach+5% Critical Hit Chance+100% Critical Hit Damage+25% Bonus Health+5% Chance to Spawn a Healing Soul+50% Reduced Bleed RateExceptional Random Stats (1)+30% Damage to Injured+5% Movement Speed per Life Lost+50% Damage to Elites(2) Set:+50% Bonus Health(3) Set:+10% Damage Increased per Life LostMedium Armor
Common WeaponScimitar x275-125% Primal DamageCleave2.00 Attacks per Second2.00 Energy per Hit+50% Resistance Piercing Chance+25% Ability Damage+100% Critical Hit DamageEmpty Rune SlotEmpty Rune SlotEmpty Rune SlotDual WieldingSwordsOpen entry
Scorching WastesRituals›
Dark RitualScorching WastesBeneath the searing sun, the forsaken desert pass echoes with the hushed footsteps of a bygone era, where ancient caravans once sought refuge from relentless heat. In the quiet corners, something stirs, patiently waiting for an unwitting passerby.Dark RitualDefeat bosses and complete the ritual to earn its progression rewards.Difficulty: Moderate
Power AbilitySeismic SlamSlam the ground in front of you causing a seismic force that deals 225-375% Primal Damage to enemies caught in it.Energy Cost: 40+25% Ability Damage+30% Chance to Stun with Primal DamageEmpty Rune SlotEmpty Rune SlotEmpty Rune SlotTwo-Handed WeaponsMaces
Passive AbilityShard of a Dying StarYour Barrier now begins recharging immediately and at twice the normal speed. When it reaches 100%, it will explode, dealing 5% Lunar Damage multiplied by the amount of Barrier you had, to enemies around you.No requirementsOpen entry