OriginDoomsayer+12.5% Damage to CursedProficienciesNatural CastingUmbral SpellsOpen entry
Drain Soul x2Primary Attacks›
Common WeaponDrain Soul x227-44% Umbral DamageChained x 3 x 10.44 Attacks per Second10.00 Energy per HitCannot be Blocked or Dodged.+10% Chance to Spawn an XP Soul+25% Ability Damage+150% Damage to InjuredEmpty Rune SlotEmpty Rune SlotEmpty Rune SlotUmbral SpellsNatural CastingOpen entry
Dread SurgeClass Masteries›
Class MasteryDread Surge5 Ranks · Effects per Rank+7.5% Attack Speed+2.5% Critical Hit Chance+20% Movement Charge Recharge RateNecrolord
Armor SetDreadknight SetArmor PiecesDreadknight BarbuteDreadknight Half-CuirassDreadknight GauntletsDreadknight FauldsDreadknight SabatonsBase Stats+10% All ResistancesRandom Stats (2)+20% All Damage+40% Power Ability Damage+5% Critical Hit Chance+100% Critical Hit Damage+10% Resistance Piercing Chance+50% Ally Damage+100% Ally HealthExceptional Random Stats (1)+7.5% Chance to Curse with Umbral Damage+10% Runeword Attunement+50% Artifact Damage(2) Set:+15% Chance to Curse with Umbral Damage(3) Set:+2 Max Lesser Allies+1 Max Greater AlliesHeavy Armor
Sun RuneDyrRune Level 10+5 Projectile PierceOpen entry
Edge of DarknessPassive Abilities›
Passive AbilityEdge of DarknessYour primary attacks have a 10% chance to refresh all Dodge Charges. Each time you dodge, you throw 3 shadowy daggers that bounce between enemies, dealing 263-438% Umbral Damage per target.No requirementsOpen entry
Edge of DarknessArtifacts›
ArtifactEdge of DarknessYour primary attacks have a 10% chance to refresh all Dodge Charges. Each time you dodge, you throw 3 shadowy daggers that bounce between enemies, dealing 263-438% Umbral Damage per target.No requirementsOpen entry
Elemental MasteryClass Masteries›
Class MasteryElemental Mastery3 Ranks · Effects per Rank+7.5% Chance to Burn with Solar Damage+7.5% Chance to Freeze with Lunar DamageHunter
Ritual TypeEndless Dark RitualFight endless waves to test your build. Faction experience gains are lower and progression resources are scarcer in this mode.
Passive AbilityExploit WeaknessWhen you trigger Power Ability, strike the closest nearby enemy that has at least one Condition. Deal 150-250% Primal Damage for each Condition on it, to that enemy and to all enemies behind it.+25% Ability Damage+45° Attack ArcEmpty Rune SlotEmpty Rune SlotEmpty Rune SlotDaggersShadow Arts
Passive AbilityEye of the BerserkerYour Primary Attacks now deal 1000% of their normal damage. This bonus is reduced by 250% for each Power or Passive Ability you have. Additionally your Primary Attacks can no longer be interrupted by enemy damage.No requirementsOpen entry
Eye of the BerserkerArtifacts›
ArtifactEye of the BerserkerYour Primary Attacks now deal 1000% of their normal damage. This bonus is reduced by 250% for each Power or Passive Ability you have. Additionally your Primary Attacks can no longer be interrupted by enemy damage.No requirementsOpen entry
Falling CometMovement Abilities›
Movement AbilityFalling CometLeap into the air and crash down as a frozen comet, dealing 3750-6250% Lunar Damage split evenly among all enemies hit.Recharge: 5s+25% Ability Damage+250% Critical Hit DamageEmpty Rune SlotEmpty Rune SlotEmpty Rune SlotLunar Spells
Unique ArmorFalse Prophecy Set+1% All Resistances+10% Movement Speed+500% Artifact DamageOnce worn by Aura’s Chosen, prophesied to rekindle her withered radiance—yet the prophecy lies unfulfilled.
Power AbilityFan of KnivesThrow a fan of 3 daggers that pierce through enemies and deal 188-313% Primal Damage each. Has a 5% chance of dealing one Life Damage to non-elite enemies.Energy Cost: 30+25% Ability Damage+25% Projectile DurationEmpty Rune SlotEmpty Rune SlotEmpty Rune SlotThrowing WeaponsDaggers
Common WeaponFiery Short Bow60-100% Solar DamageProjectile x 11.25 Attacks per Second8.00 Energy per Hit+30% Chance to Burn with Solar Damage+25% Ability Damage+37.5% Rapid Attack ChanceEmpty Rune SlotEmpty Rune SlotEmpty Rune SlotShort BowsOpen entry
Fire Arrow BarragePower Abilities›
Power AbilityFire Arrow BarrageShoot a barrage of 3 fiery arrows, each dealing 300-500% Solar Damage. Multiple barrages can stack increasing the rate of fire.Energy Cost: 30+25% Ability Damage+15% Double Shot ChanceEmpty Rune SlotEmpty Rune SlotEmpty Rune SlotLongbowsSurvival